Quasimorph Updates

Quasimorph updates hub: Patch 1.0.2 inventory sorting, AI, implant balance, Descent portal on the minimap, and the 1.0.1 QoL pass. Verified August 2026.

~5 min read

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At A Glance

Quasimorph updates after the July 31, 2026 1.0 launch from Magnum Scriptum / HypeTrain Digital (Steam App 2059170) land here first. This hub summarizes verified Steam news — not datamined leaks — so mercenaries can see what Patch 1.0.2 (August 14, 2026) and 1.0.1 changed before the next Magnum contract. Verified August 16, 2026.

Cross-read the beginner guide for first-run settings, combat guide when AI tweaks feel sharper, and Discord for hotfix chatter. Official store: Steam · news hub: Steam news.

SignalStatusRead next
1.0 launchJuly 31, 2026beginner guide
Latest patch1.0.2 · August 14, 2026This page · Steam news
Classes / endings14 · 9class guide · all endings
CommunityOfficial DiscordDiscord

Quasimorph 1.0 release timeline

Editorial changelog for quasimorph update and quasimorph 1.0 searches — dates mirror Steam announcements.

DateMilestonePlayer impact
2023-10-02Early Access startExtraction loop live in EA
2026-07-311.0 launchFull campaign · 82 achievements · EA saves wiped on default branch
2026-08 (early)Patch 1.0.1Inventory QoL · HUD implants · AI / trade / mission prep polish
2026-08-14Patch 1.0.2Inventory sorting · AI · implant balance · Descent portal · travel Tech preview
Q3–Q4 2026Hotfixes + post-launch updateDev roadmap: bestiary / further QoL — watch Steam + Discord

How this wiki tracks patches

After each verified Steam post we refresh affected guides — implants when HUD implant placement changes, combat when AI pathing shifts — instead of rewriting every page. Bookmark this hub plus guides.

What changed in Patch 1.0.2?

Patch 1.0.2 (August 14, 2026) is the second post-1.0 quality-of-life pass — Inventory Sorting, AI Improvements & QoL. It does not rewrite storylines; it sorts the Magnum bag, tightens AI, moves augment drops, and marks the Descent portal.

System1.0.2 changeWiki page
InventorySorting plus slightly better starting kitsbeginner guide
Cryochamber / RecyclingCryo takes perishables only; both feed Magnum projects and Pact reforgingpacts guide
Travel mapDestination list shows estimated Technology growth per factionfactions guide
Descent extractEvacuation portal marked on the minimapextraction guide
ImplantsAugments prefer regular/medical containers; Steps of Grigenchosach and Plague of Balar gain poison immunity (Balar range 3→5)implants guide
AnCom tradeTechnology 6 can reward augment chipsAnCom storyline
Story fixesTelegraph and Nanauatzin's Fire beatsRealWare storyline
Camera / minimapControl polishIn-mission UI

Inventory and starting kits

If 1.0.1 made the bag readable, 1.0.2 makes it sortable. New Magnums also ship a slightly fuller starter kit — still follow the beginner guide Training Center loop before story contracts.

Implants and AnCom chips

Augment chips spawn in containers at the same rate instead of odd world piles. AnCom at Technology 6 can now pay in augment chips. Poison-route clones should re-read Steps of Grigenchosach and Plague of Balar on the implants guide.

Travel Tech preview

Before a long hop, the destination panel now estimates Technology growth for every faction. Use it when you are idling a RealWare or AnCom timer instead of spraying one point across twelve corps.

Apply the patch, then practice

Matched by build plan, shared topics, and guide progression — not random related links.

What changed in Patch 1.0.1?

Patch 1.0.1 is the first major post-1.0 quality-of-life and balance pass. It does not rewrite storylines; it cleans inventory, mission prep, trading clarity, implant monitoring, and enemy AI so Magnum runs feel less fiddly.

System1.0.1 changeWiki page
Inventory / itemsItem management overhaul — clearer stacking and handlingbeginner guide
Mission prepDifficulty indicators + reworked tooltips on stations/missionsextraction guide
TradingStations show which items they acceptfactions guide
Implants HUDActive implants moved onto the combat HUDimplants guide
Enemy AISmarter / more readable encounterscombat guide
Camera / minimapSmoother control and awarenessIn-mission UI
Perks / presetsClearer perk tooltips · streamlined equipment presetsclass guide
LocalizationKorean and other locale fixesSteam client language

Inventory and mission prep takeaway

If 1.0 launch felt cluttered when packing clones, re-open the Magnum loadout screen after 1.0.1 — tooltips now spell out mission difficulty and station context more explicitly. New players should still follow the beginner guide Training Center loop before story contracts.

Implants on the HUD

Active implants no longer force a deep menu dive mid-fight. Confirm which implants are live before you commit AP on the first contact turn — full implant roles stay on the implants guide.

AI and combat habits

Expect enemies to punish bad positioning more consistently. Cover, stance, and wound triage on the combat guide still apply — 1.0.1 does not invent new AP rules, it makes enemies use existing ones better.

Trading clarity

Faction and station trade screens now surface acceptable goods up front. Cross-check Power / Tech contract expectations on the factions guide before hauling junk that a station will refuse.

Do I need a new save after 1.0?

Default Early Access saves are not compatible with 1.0. Only Unstable Beta saves carried forward at launch. Patch 1.0.1 does not restore wiped EA campaigns — start (or continue) a 1.0-era Magnum if you never migrated.

  • Do01Confirm Steam shows Quasimorph updated past 1.0.0 before blaming balance
  • Do02Keep one backup of important 1.0 saves before experimental betas
  • Do03Re-learn inventory hotkeys after the 1.0.1 item UI pass
  • Do04Report bugs on Discord with build number + repro steps

What to re-check after installing 1.0.1

beginner guide — first Magnum settings still valid

extraction guide — exit pad discipline unchanged

all endings — story flags unaffected by QoL patch

Steam Deck — retest touch/UI if you play handheld

Quasimorph updates FAQ

What is the latest Quasimorph update?

Patch 1.0.2 (August 14, 2026) — inventory sorting, AI, implant container spawns, Descent portal on the minimap, travel Tech preview. 1.0.1 still covers HUD implants and trade tooltips. See the tables above and Steam news.

Is Quasimorph out of Early Access?

Yes — 1.0 launched July 31, 2026. Hotfixes continue through Q3; a larger post-launch update is planned later in 2026.

Does Patch 1.0.2 change endings or class unlocks?

No storyline rewrite. Telegraph / Nanauatzin's Fire got bugfixes. Class chips, factions, and the nine endings checklist on all endings remain the campaign backbone.

Where should I report a 1.0.2 bug?

Official https://discord.gg/hb5QdAA4yN bug channels or Steam discussions — include build number and whether the issue is inventory, AI, or HUD.

Should I restart my campaign for 1.0.2?

Not required. Restart only if you are still stuck on a wiped EA save or want a clean Magnum after the inventory UI change.

Last verified?

August 16, 2026

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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