Faction storylines feeding into ending epilogues

Quasimorph RealWare Storyline

Quasimorph RealWare storyline: sell secret data, wait two weeks, hack AnCom PCPU, then Covert Operations on Palace. Two 1.0 endings. Verified August 2026.

Secret data sale, delayed RealWare contact, and Covert Operations Guide beats.

~12 min read

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At A Glance

The RealWare arc is the military-industrial spine of Quasimorph 1.0 — two endings gated by secret data, a delayed Magnum message, one AnCom Espionage hack, then the Covert Operations Guide contract on Palace Asteroid. This RealWare storyline Quasimorph guide covers the verified trigger order, why the board stays blank for ~two in-game weeks, which AnCom job actually counts, and when to refuse an early Palace ping. Verified August 16, 2026 · Steam · Magnum Scriptum / HypeTrain Digital.

FactDetail
FactionRealWare — industrial military corp
Endings2 of 9 campaign endings
Key itemJane's secret data / AnCom PCPU chip
Wait~two in-game weeks after the sale
Required job typeAnCom + Espionage (not Infiltration / Elimination)
Headline contractCovert Operations Guide · Palace / Data Center / EMP Scorcher
RelatedAnCom storyline · Factions · All endings

How do I start the RealWare storyline?

The RealWare storyline starts on the Magnum, not on a story asteroid. After the opening, Jane hands you a choice around an AnCom PCPU / secret data chip. That sale is the fork for RealWare, AnCom, and Tezctlan — treat it as a campaign lock, not pocket change.

Story route branches toward multiple Quasimorph endings
  • Do01Finish the opening and reach the Magnum with Jane’s chip still in inventory
  • Do02Open the faction / trade screen and sell or hand secret data to RealWare — not AnCom, not Tezctlan
  • Do03Read the confirmation: RealWare says they will contact you. That is the whole reward for week one
  • Do04Do not expect a new map marker, skull contract, or Palace ping the same day
  • Do05Park the chip sale in your notes so you do not “fix” it by selling a duplicate to AnCom later

Why RealWare and not AnCom?

Selling to RealWare starts Covert Operations Guide. Selling to AnCom starts Community and Anarchy on the AnCom storyline. Selling to Tezctlan opens the cult spine. One chip, one buyer, one timeline — most players keep a second save if they want both corporate endings.

What “contact you” actually means

RealWare’s reply is a delayed Magnum message, not an instant contract. Players who reload looking for a pin are not missing a bug — they are early. Next section: how long to wait and what to run in the gap.

Why is there no map marker after I sell?

Because the RealWare storyline is a timer plus board filter, not a quest marker. After the sale you sit on the Magnum for about two in-game weeks. The solar map will not grow a RealWare skull until the message lands and you complete the AnCom Espionage beat.

You didWhat you seeWhat to do
Sold secret data to RealWareThank-you / we will contact youWait. Do not resell the same intel
One or two quiet weeksNo Palace iconLow-skull contracts, Training Center leftovers, Magnum upgrades
Message finally arrivesBoard instruction, still no PalaceTake AnCom + Espionage — see next section
Hack + extract doneCovert Operations Guide can appearCheck gear before you accept Palace

What to run during the wait

Use the gap the way the beginner guide uses the first hour: cheap extracts, clone loadouts, and two employers you actually want Tech on. Patch 1.0.2 now shows estimated Technology growth per faction when you pick a travel destination — useful while you idle the RealWare timer without spreading points across twelve corps. Power/Tech math stays on the factions guide.

Do not “unstick” the quest

Selling the chip to a second buyer, starting Civil Resistance manifesto week, or diving a three-skull AnCom Elimination will not spawn Palace faster. Those actions spend clones and can close the AnCom fork you still need for the hack. Next: the one AnCom contract type that counts.

Which AnCom contract counts for RealWare?

The delayed RealWare message tells you to hit an AnCom station and use their data to hack a PCPU. Only Espionage contracts satisfy that beat. Infiltration and Elimination on the same employer look similar on the board and do not advance the RealWare storyline.

AnCom jobCounts for RealWare?Why
EspionageYesPCPU / data-hack objective the message asks for
InfiltrationNoWrong mission type — extract does not credit the story
EliminationNoCombat clear, no hack step
SabotageNoPower swing for factions, not this quest

How the hack actually plays

Accept the AnCom Espionage card, reach the marked PCPU, and apply the RealWare data when the interact prompt appears. Then extract — dying on the way out wastes the week. Descent exit rules are unchanged; Patch 1.0.2 at least marks the evacuation portal on the minimap, which helps if the station is a Descent layout. See the extraction guide.

After you make it home

The next RealWare ping names the real target: Humankind's Hope Citadel / Palace Asteroid / Data Center / EMP Scorcher, filed as Covert Operations Guide. That card can show up before you are ready. Next section is the contract itself; the one after that is the go / no-go check.

What is Covert Operations Guide?

Covert Operations Guide is the first named RealWare storyline contract after the AnCom hack. It is not a generic RealWare Elimination. The briefing points at Palace Asteroid’s data center and an EMP-scale objective — community write-ups and 1.0 playthroughs treat it as a mid-to-late Magnum job, not a week-two tutorial.

Faction Power and Technology map updating in motion
Name you will seePlaceRole
Covert Operations GuidePalace Asteroid / Humankind’s HopeHeadline RealWare story contract
Data CenterInside PalaceHack / objective floor — not a loot farm
EMP ScorcherPalace objectiveNamed story beat, not a side modifier
Reap the WhirlwindLater RealWare floor (Urparp)Post-Palace beat; 1.0 hotfix fixed a 4th-floor death softlock

What this page will not invent

There is no reliable public room-by-room Palace map that stays stable across seeds. This guide stops at trigger order, mission names, and gear gates. If a later floor is called Reap the Whirlwind, remember the 1.0.562 hotfix: dying on the fourth floor used to softlock the RealWare storyline, and throwing a TNB at Urparp could fail the beat. Those are patched; the fight is still not a beginner extract.

Pair it with endings, not a wiki dump

Covert Operations Guide is the door into RealWare’s two epilogues. The choice that splits them is a late dialogue / allegiance beat, not a hidden crate. Track both on the all endings checklist after you survive Palace. Next: when to launch and when to decline.

When should I launch Palace?

Palace can appear as soon as the hack credits. That does not mean you should go. Treat the card like a three-skull story job: if your clones still run Training Center leftovers, decline and keep raising RealWare Tech.

SituationActionWhy
Mid-game guns + meds + a spare cloneAccept Covert Operations GuideYou can eat one wipe and still continue
Starter kit / empty Magnum storageDecline, run RealWare Tech contractsPalace is a story spike, not a farm
AnCom week + Civil manifesto same timeFinish one movement firstTwo story spines in one week burns clones
Quasimorphosis already highExtract early on filler jobs firstDo not enter Palace already near eclipse
Only one clone with implantsCraft a backup bodyStory death loses that loadout
  • Avoid01Confirm Covert Operations Guide is the card — not a random RealWare Elimination near Palace
  • Avoid02Pack meds, a CQC option, and a ranged option; Palace is not a single-weapon map
  • Avoid03Leave Magnum storage space for story items — do not fill every slot with vendor junk
  • Avoid04Save or note the week before you launch if you care about the two RealWare endings
  • Avoid05If the card feels early, it is — come back after a Tech hop

1.0.2 does not make Palace easier

Patch 1.0.2 adds inventory sorting, slightly better starting kits, and AI / camera polish. It does not nerf Palace. Use the new travel Tech preview to bank RealWare upgrades during the wait, then launch. Implant and pact notes for that prep sit on the implants guide and pacts guide.

Go / no-go decided — next is what the two endings actually are.

Next: nine endings checklist

Matched by build plan, shared topics, and guide progression — not random related links.

What endings does RealWare have?

RealWare contributes two of Quasimorph's 9 1.0 endings. Both sit on the same spine: secret data → wait → AnCom Espionage → Covert Operations Guide → later RealWare beats → finale dialogue. The split is an allegiance / ideology pick at the end of the arc, not a second secret chip.

BeatLocks whatSafe habit
Secret data buyerWhich storyline startsSell to RealWare only on this save
Skip EspionageCovert Operations never creditsFilter the board for AnCom + Espionage
Wipe on Palace with no backup cloneLoadout, not the whole campaignKeep a spare body on Magnum
Finale dialogueWhich of the two RealWare epiloguesSave before the last hub conversation
Feathered Masks / Tezctlan crossoverRep spikes into other endingsOptional — see all endings

Two epilogues, one PMC slot

You do not get both RealWare endings on one uninterrupted file unless you keep a pre-finale save. Completionists run a second Magnum or a reload. The endings page lists the pair without a room-by-room spoiler wall; this page is the trigger order that gets you to that choice.

Later beat: Reap the Whirlwind

After Palace, RealWare can send you to Reap the Whirlwind (Urparp, multi-floor). The 1.0 hotfix already fixed the fourth-floor death softlock and the TNB-on-Urparp fail. If your client is pre-hotfix, update before you treat a wipe as a quest bug. Next: how this fork fights AnCom and Tezctlan.

How does the fork vs AnCom and Tezctlan work?

Secret data is shared bait. RealWare, AnCom, and Tezctlan all want the same early chip. Reputation can coexist for a while — you can still take AnCom Espionage for RealWare after selling to RealWare — but the sale and the finale pick are the locks.

BuyerStory that startsRead next
RealWareThis page · Covert Operations GuideStay here
AnComCommunity and Anarchy → Men in BlackAnCom storyline
TezctlanCult / rapture spineAll endings

Can I raise AnCom rep on a RealWare save?

Yes, and you must — the Espionage hack is an AnCom contract. Raising AnCom Tech does not undo a RealWare sale. What undoes the RealWare ending is selling the story chip to someone else or picking the other ideology at the finale. Civil Resistance manifesto week is a third time sink; park it unless you are ready for two story spikes. Slogan notes live on the Civil Resistance guide.

Feathered Masks note

A RealWare reputation spike (community notes: +75) can sit on the Feathered Masks mission Madness put to good uses — negative Tezctlan rep, Venus rapture, pact absorption, then Mars Sinkhole Oasis. That chain bleeds Tezctlan/Xiomara content into RealWare endings. It is optional crossover, not the start condition. Next: what to craft before you accept Palace.

What should I craft before Covert Operations?

Prep is Magnum work, not a Palace shopping list. You want a clone that can CQC a hallway, a clone or kit that can shoot a long room, meds, and enough storage to bring story items home.

  • Do01One reliable class chip — Percy / Eclipse leftovers are fine if combat already clicks; see class guide
  • Do02Meat Cage implants you actually understand — Patch 1.0.2 puts more augments in containers and buffs poison-immunity legs / Plague of Balar
  • Do03Pact slots only if you already know the rite cost — 1.0.2 lets Cryochamber and Recycling feed Pact reforging
  • Do04Empty bag space before launch — story extracts fail when every slot is vendor trash
  • Do05A second clone body so a Palace wipe is a setback, not a campaign pause

Combat habits that matter on Palace

AP, stance, and cover still decide the run. 1.0.2’s AI pass makes bad peeks more expensive, not less. Refresh the combat guide if you have been speed-clicking Training Center maps. Quasimorphosis on a long Palace dive will still eclipse you if you loot every corpse — meter rules stay on the Quasimorphosis guide.

Kits packed — the primer below is the whole RealWare storyline on one screen.

RealWare in one paragraph for planners

Sell Jane’s secret data to RealWare, ignore the missing map pin, run quiet contracts for ~two weeks, take AnCom + Espionage only, hack the PCPU, extract, then accept Covert Operations Guide when Palace is a mid-game job rather than a panic click. Keep a pre-finale save for the second RealWare ending. Do not sell the same chip to AnCom or Tezctlan on this file. Later Reap the Whirlwind is patched; Palace is not nerfed. Cross-check all endings and AnCom storyline before you start a second PMC for the other corporate pair.

FAQ

How do I start the RealWare storyline in Quasimorph?

Sell Jane’s secret data / AnCom PCPU chip to RealWare on the Magnum. They confirm contact. There is no instant map marker.

Why didn’t RealWare give me a mission after I sold secret data?

The contact is delayed ~two in-game weeks. Run low-risk contracts. The next required job is AnCom Espionage, then Covert Operations Guide.

Does any AnCom mission count for RealWare?

No. Espionage counts. Infiltration, Elimination, and Sabotage do not replace the PCPU hack.

What is Covert Operations Guide in Quasimorph?

The named RealWare story contract after the AnCom hack. It targets Palace Asteroid / Humankind’s Hope — Data Center and EMP Scorcher. Decline it if you are still on starter kits.

How many RealWare endings are there?

Two of the 9 campaign endings. The split is a late-route choice. Keep a save if you want both on one PMC.

Can I still do the AnCom storyline after selling to RealWare?

Not the AnCom endings on this same sale. You can still take AnCom Espionage for the RealWare hack. AnCom’s own two endings need the chip sold to AnCom — see AnCom storyline.

What did Patch 1.0.2 change for RealWare?

No new RealWare quest. 1.0.2 helps the wait (travel Tech preview, inventory sort, starting kits). An earlier 1.0 hotfix fixed Reap the Whirlwind’s fourth-floor death softlock and the Urparp TNB fail. Patch list: updates.

Where is the Palace room guide?

Not on this page. Seeds and layouts are not stable enough to publish a room list. Use the go / no-go table above and extract rules on the extraction guide.

Last verified?

August 16, 2026

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Matched by build plan, shared topics, and guide progression — not random related links.

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