How many pacts are in Quasimorph?
142 pacts in the 1.0 launch build — roughly 70 only from Baron drops. Older 0.9.9 notes listed ~130 functional pacts before Olirna additions.

Quasimorph pacts guide: rites, baron pacts, tier picks, and how pacts interact with Quasimorphosis and faction contracts on deep runs. Verified August 2026.
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The S.K.U.L.L. Project — usually called pacts — lets operatives borrow Baron power at a permanent cost. After the Signed in Blood rework, pacts charge from Quasimorphosis growth instead of spiking the meter on every button press. This Quasimorph pacts guide explains absorption, Pact Charge, Banes, tier picks, and how pacts interact with Quasimorphosis on deep runs. Verified August 16, 2026 · Steam.
| Fact | Detail |
|---|---|
| In-game name | S.K.U.L.L. Project / Pacts |
| Count | 142 in 1.0 (70+ baron-only) · ~130 in 0.9.9 stable |
| Tiers | I–V (higher = stronger + harsher Banes) |
| Limit | One pact per operative |
| Charge source | Quasimorphosis increase · Pieces of Flesh |
| Dev / Pub | Magnum Scriptum / HypeTrain Digital |
Pacts are skull-like items tied to a bramfatura — Shartamakhum, Gannix, Duggur, Ur, Cattaram, Ron, Scrivnus, Flauros, Olirna, and others. Absorbing binds the power to that operative across death and re-cloning.

Moon Barons and bramfatura lords can activate pact-style abilities in combat. Seeing your own Tezctlan blood ritual reflected back is normal — bring anti-quasi meds and exit plans.
Feathered Serpent Skull (Xiomara) and Laxcala the Restorer (Tezctlan gift) are storyline-tied Tier I–III pacts. They matter for Tezctlan / Xiomara endings, not only for DPS.
Pact charge and skull pickup timing are easier to copy after watching a short combat rite — loop below.

Post-rework pacts no longer spike Quasimorphosis every time you press the ability. Instead, Pact Charge fills when the mission meter rises — including from drugs, kills, and floor time.
| Rule | Detail |
|---|---|
| Charge gain | Quasimorphosis increases during the mission |
| Maxed meter | Charge can still rise at 1000 Quasimorphosis |
| Items | Pieces of Flesh and similar items feed charge |
| Absentia missions | Pacts cannot recharge but keep stored charge for one use |
| Baron fights | Charge pacing defines how many activations you get |
Tier V abilities are alpha strikes, not spammable grenades. Walk into a Baron arena with full charge and a floor exit identified before you pop Hemostasis-class effects.
Charging the pact does not remove environmental danger — high Quasimorphosis still buffs enemies. Read Quasimorphosis guide for eclipse thresholds at 1000.
Each bramfatura assigns a Bane family. First use applies Bane I; Bane Charge climbs until higher tiers unlock at 200, 400, 700, and 1000.

| Bramfatura | Bane I example | Late Bane theme |
|---|---|---|
| Gannix (blood) | Bloodletting — wound damage up | Rebirth — enemies refuse death |
| Duggur (rust) | Rust — gear condition loss | Marionettes — loot becomes q-morphs |
| Ur (brass) | Watch — guarded elevators | Backup — enemies survive lethal hits |
| Flauros (forest) | Sprout — flowers on kills | Hunt — spawns on every action |
| Shartamakhum | Sawm — calorie drain | Barzakh — enemy transfers |
Quasimorphic Data reduces Bane Charge by 100 per item (Unstable Beta 2+). Breaking the Pact annulment clears all Banes but requires rare loot or high Sunlight Coven / Church of Revelation tech trades.
You can stack up to five concurrent Banes on one operative. That is a stop sign for pact swapping mid-campaign unless you have annulment ready.
Sources split into combat drops, storyline gifts, crafting, and class-specific loot.
| Source | Typical tier | Notes |
|---|---|---|
| Baron kill in bramfatura | I–III skull drops | Barons cast pacts in fight |
| Bramfaturan Engine descents | IV–V | Needs Magnum unlock |
| Pact Department | Sidegrades · upgrades | Quasimorphic mats + energies |
| Terror Pack enemies | Varies | Dare Wolves · She-Wolves drops |
| Story gifts | I–III unique | Xiomara · Tezctlan routes |
Ritual contract type: reach an area and hold against waves. These missions often sit on pact progression without being the only source — check the board after Quasimorphosis events.
Community guides walk the early unlock chain — you need the Magnum systems online before skulls are usable, not just collectible.
Game tiers run I–V. For build planning we map them to S / A / B labels — same badge colors as weapon tier lists. Tier I–II are B, Tier III is A, Tier IV–V is S.
| Tier | Grade | Example pacts | Use case |
|---|---|---|---|
| I–II | B | Feathered Serpent Skull · Nanauatzin Death Rite · Faris Tempo | Story gifts · learning Bane pacing |
| III | A | Tezctlan's Red Laughter · Domitra's Compulsion · Sidhe Call | Mid-game power · faction routes |
| IV | S | Tezcatlipoca's Breath · Shedu's Thousand Fires · Skrivnus Sentence | Deep descents · Baron kill setups |
| V | S | Tlenamacac · Hemostasis · Hell March · Blasphemy | Eclipse farming · finale pushes |
Tier V pacts assume you manage Bane Charge and extract before Bane V triggers. Putting Hell March on your only storyline clone is how saves stall.
Tier I blood pacts like Nanauatzin Death Rite teach the economy without summoning Gannix squads on every objective. Upgrade through Pact Department when materials allow.
Matched by build plan, shared topics, and guide progression — not random related links.
Pair pacts with class chips and implants deliberately — double quasi stacking is a choice, not an accident.
| Build | Pact lane | Avoid |
|---|---|---|
| Extraction farmer | B-tier Utility I–II · low Bane count | Flauros Hunt Bane V |
| Tezctlan storyline | Gannix blood line · Xiomara gift skull | Selling secret data to RealWare on same save |
| Eclipse descent | S-tier IV–V with annulment backup | Absentia missions without charge plan |
| Corporate merc | Ur brass · Duggur iron sidegrades | Uncontrolled Bane V on only clone |
Farming Dare Wolves for pact drops is viable mid-game but raises legal risk on reputation — weigh against faction contracts from factions guide.
If Bane Charge crosses 700 on a generalist clone, annul or bench that operative for storyline work. Finish tips extraction habits before chasing Tier V.
142 pacts in the 1.0 launch build — roughly 70 only from Baron drops. Older 0.9.9 notes listed ~130 functional pacts before Olirna additions.
No. One pact per operative, binding through clone death until annulment.
After the Signed in Blood rework, activations spend Pact Charge gained from meter growth — not direct meter spikes on each use.
Use Breaking the Pact annulment items, high-tier faction trades, or certain Malāk amputation routes per wiki notes. Patch 1.0.2 lets items in the Cryochamber and Recycling feed Pact reforging and Magnum projects.
Depends on bramfatura and tier. Tier V is S-tier power with S-tier Bane risk — see the tier table above.
August 16, 2026
Matched by build plan, shared topics, and guide progression — not random related links.