Quasimorph nine endings completion checklist overview

Quasimorph All Endings

Quasimorph all endings guide: all nine endings across five storylines with route prerequisites, missable choices, completion checklist. Verified August 2026.

~7 min read

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At A Glance

Quasimorph shipped its full campaign on July 31, 2026 with five storylines and nine endings, each with its own epilogue. This Quasimorph all endings guide is the completion checklist: which faction spine unlocks which route, where the two-ending branches live, and how to avoid locking yourself out of a finale run. Verified August 16, 2026 · Steam.

FactDetail
PlatformSteam (Windows · Steam Deck Verified)
Storylines5 campaign routes
Endings9 finales with epilogues
Achievements82 Steam achievements
Release1.0 July 31, 2026 (EA Oct 2, 2023)
Dev / PubMagnum Scriptum / HypeTrain Digital
ReviewsVery Positive (Steam)

How are the nine endings organized?

Version 1.0 treats the campaign as five parallel narrative spines rather than one linear chapter list. You still run extraction missions, manage the Quasimorphosis meter, and upgrade the Magnum between beats — but each spine asks you to align with a different power bloc in the solar system.

Quasimorph nine endings completion checklist overview
StorylineEndings (1.0)Entry theme
RealWare2Corporate espionage · secret data sold to RealWare
AnCom2Anarcho-capitalist contracts · AnCom reputation
Civil Resistance1–2Anti-corporate resistance · positive Civil Resistance rep
Tezctlan1–2Feathered Serpent pacts · Tezctlan / Xiomara threads
Xiomara1–2Baron gifts · Feathered Serpent Skull pact route

Why the count is nine, not five

A storyline is the full arc; an ending is the specific finale state inside that arc. RealWare and AnCom were expanded for 1.0 with two conclusions each, which is why completionists track nine epilogues even though marketing lists five storylines.

Epilogues matter for saves

Each ending ships with its own epilogue screen summarizing your PMC’s fate. Treat that moment as the save milestone — screenshot achievement pop-ups here if you are hunting the full 82.

Next: the two corporate routes most players hit first after the faction tutorial.

What endings does the RealWare storyline offer?

RealWare is the military-industrial spine. It rewards players who feed secret data to RealWare and follow the delayed message chain on the contract board. Full start-to-Palace route: RealWare storyline.

Story route branches toward multiple Quasimorph endings
  • Do01Obtain secret data from espionage or story drops (same pool AnCom wants)
  • Do02Sell or deliver secret data to RealWare — not AnCom — and wait ~two in-game weeks
  • Do03Complete Covert Operations Guide when it appears; follow instructions for the AnCom espionage beat it demands
  • Do04Keep RealWare reputation healthy while you push Power/Tech through RealWare-favouring contracts
  • Do05Read branch dialogue carefully at the finale — RealWare offers two distinct epilogues in 1.0

RealWare versus AnCom data

Secret data is the fork. Selling to RealWare starts Covert Operations Guide; selling to AnCom starts Community and Anarchy. You can eventually see both routes on separate saves, but one sale usually commits your current timeline — see the factions guide for reputation math.

Feathered Masks crossover

The wiki documents a RealWare reputation spike (+75) tied to the Feathered Masks mission Madness put to good uses — negative Tezctlan rep, Venus rapture, pact absorption, then Mars Sinkhole Oasis. That mission chain is how Tezctlan/Xiomara content bleeds into RealWare endings, not a separate save file.

What endings does the AnCom storyline offer?

AnCom is the other dual-ending spine added for 1.0. It punishes players who treat every corporation the same.

Mission gateRequirementNotes
Community and AnarchySell secret data to AnComWait ~two weeks after the sale
Men in Black+50 AnCom reputationRequires Community and Anarchy complete
Finale branchLate-route dialogue choiceTwo epilogues — details on the storyline page

Reputation is the real boss

AnCom missions assume you have been taking AnCom contracts, bartering with their trade shuttle, and avoiding missions that tank their Power. If Men in Black never appears, you are usually short on reputation, not missing a hidden item.

Full choice notes without duplicating every spoiler: AnCom storyline guide.

Unchained Belt detour

Negative reputation with three corporations triggers Ship of Ghouls on the Unchained Belt route. It is not an AnCom ending, but completionists often stumble into it while juggling rep — finish or ignore it before you assume your save is broken.

What about Civil Resistance, Tezctlan, and Xiomara?

The remaining endings belong to resistance and quasi-religious factions. They interact heavily with pacts, Quasimorphosis, and planet-specific rules.

Faction storylines feeding into ending epilogues
StorylineKnown mission gatesBuild note
Civil ResistanceManifesto → From a Spark, a Flame (+50 rep)Anti-corporate contracts · slogan choices on the storyline page
TezctlanPoison Trial after secret data sale to TezctlanGannix blood pacts · high Quasimorphosis maps
XiomaraFeathered Serpent Skull · Tezctlan giftsBaron pact route · Venus/Mars chain from Feathered Masks

Civil Resistance endings

Start with positive Civil Resistance reputation and clear Manifesto. From a Spark, a Flame needs roughly +50 rep — same pattern as AnCom’s Men in Black gate. Slogan and branch choices that flip the epilogue are catalogued on Civil Resistance storyline.

Tezctlan and Xiomara overlap

Tezctlan story content and Xiomara’s Feathered Serpent gifts share the Gannix bramfatura family. Expect pact absorption, rapture missions, and Baron skull drops if you ride this spine. Read Quasimorphosis before you hit 1000 meter eclipses mid-finale.

Pact-specific picks live on the pacts guide — do not absorb a skull you cannot annul later if you still need a clean ending branch.

How do I track all nine endings without softlocking?

Use one master checklist and duplicate saves before finale dialogue. Quasimorph allows long PMC runs — softlocks are usually reputation timers, not hard crashes.

  • Do01Maintain a spreadsheet or notes file with storyline name, ending letter/title, and save slot
  • Do02Before selling secret data, confirm which of RealWare / AnCom / Tezctlan you want on this timeline
  • Do03Verify +50 reputation before expecting Men in Black or From a Spark, a Flame
  • Do04Complete prerequisite missions in order — wiki mission names are stable search terms
  • Do05Before finale dialogue, bank loot and clone backups on the Magnum
  • Do06After each epilogue, mark the ending achieved and rotate to the next spine on a new save
  • Do07Cross-check Steam achievements for storyline-specific pops you may have missed

One spine at a time

Diluting Power and Tech across every faction feels flexible but delays every story mission. Pick one storyline per save until the epilogue rolls, then branch.

Missable choices

Finale branches hinge on dialogue and a handful of mid-route contracts — not on a single hidden item. If you are unsure, save before accepting a story contract with red warning text.

Build for endings

Matched by build plan, shared topics, and guide progression — not random related links.

What should I unlock before chasing endings?

Endgame story missions still use extraction combat. Under-geared clones die, and dead clones delay reputation grinds.

SystemWhy it matters for endingsGuide
Class chipsStable DPS and extraction pace on multi-floor finalesClass guide
ImplantsMeat Cage augments without ruining calorie economyImplants guide
PactsOptional power for Tezctlan/Xiomara — manage BanesPacts guide
Quasimorphosis controlFinale maps spike the meterQuasimorphosis guide
Extraction timingLeave with story items intactExtraction guide

Do not skip the mid-game guides

Players who rush finales with starter clones often fail elimination targets on timer missions. Two evenings on the combat guide and extraction guide pay back more time than reloading a 40-hour save.

FAQ

How many endings does Quasimorph have?

Nine endings across five storylines in the 1.0 release, each with an epilogue. RealWare and AnCom contribute two endings each.

Can I get every ending on one save?

Finale branches usually need separate decisions. Most players use multiple saves or sequential PMC campaigns rather than one omniscient file.

What starts the RealWare route?

Sell secret data to RealWare, wait for the message chain, then complete Covert Operations Guide when it appears on the board. Full trigger order: RealWare storyline.

What starts the AnCom route?

Sell secret data to AnCom, wait ~two weeks for Community and Anarchy, then reach +50 AnCom reputation for Men in Black.

How do I deliver Quasimorph secret data?

Treat secret data as a story fork, not quick cash: pick the buyer (RealWare / AnCom / Tezctlan), sell or hand it in at their station, then wait for the delayed message / mission unlock (~two in-game weeks for RealWare and AnCom). Wrong buyer stalls the epilogue — see RealWare storyline and AnCom storyline.

What is Quasimorph secret data used for?

It starts RealWare, AnCom, and Tezctlan ending routes. Selling to the wrong faction does not always fail the contract, but it locks the epilogue you wanted.

Last verified?

August 16, 2026

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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